My 'average club player, class B
level' chess computers
Fidelity Sensory Chess
Challenger 9 'b'

Year:
1983
Programmer: Dan
& Kathe Spracklen
CPU:
6502 @1.88Mhz
ROM:
16Kb
Elo level:
1610 (1599
FIDE)
CMhz:
1.88
Rperf:
93%
Square size: 1"
This
electronic chessboard also left a mark on the chess computers
market, offering a strong play, close to high-end ones at that time, at
affordable cost. For a while I assumed it too close to the Excellence
to look after one, but considering the later one too tough for me, the
Sensory 9 was getting somewhat attractive, and I owned no chess
computer featuring a LED per each square, this was another attractive
point for buying. What did finally trigger my decision? This vote
establishing a nice 12th ranking for the Sensory 9 among most desirable
chess computers. I am happy with this buy, considering the '9' is
actually a tough player, but I can still beat it, and it is pleasant to
use. Its design is less dreary than the Excellence one. I was a bit
lucky to discover the '9' I received (bought €40 on French 'le
bon
coin') was actually a '9b' (recognizable through its serial number
32xxxx and more surely through its answer 1.
...... b6 to 1.
h4). The '9b' features a slightly evolved software (it is reknown to
benefit from some enhancements brought with the 'Budapest' program
hosted in the Elite Auto Sensory) and a higher speed clock than first
series running at 1.6Mhz. A '9b' is usually clocked with 2Mhz...
However this
device seems to belong to very early '9b' series; its production batch
date is 1983, August 26th according to its serial number, its
model
number is incorrect (SU9 instead of SC9); and my accurate response time
tests, later refined using an emulator,
provide evidence its clock is actually 1.88Mhz.
Novag
Constellation 3.6/Quattro

Year: 1986
Programmer: Dave
Kittinger
CPU:
6502 @3.6Mhz
ROM:
16Kb
Elo level:
1642 (1624
FIDE)
CMhz:
3.6
Rperf:
91%
Square size: 0.98"
Novag
reacts to keep a place in the race for strong chess computers at
affordable price, in particular to counter the Sensory 9 success. The
Constellation is initially offered with a 2Mhz clock in 1983, then
upgraded to 3.6Mhz in 1984, and the
most advanced version will be the famous 56K Super Constellation, 4Mhz,
in 1984; a chess computer with a very high quotation. I point out the
'Super' mention in Novag range of products indicates a device with
available connection for add-ons. I bought this '3.6' at a reasonable
price (€60) to represent within my
collection the 'good
old 16K Kittinger' pre-2003, when the master still collaborated with
Novag. Unlike the Carnelian II, only 8 levels are available, on the
other hand permanent brain is active, and CPU is more than four times
as powerful. I
point out the undocumented ability to display the search depth (this
1986 example appears to run a Quattro ROM),
following the same process as with a Super Connie: next to Set Level,
push the bishop key (labelled Sound & Depth Search on the Super
Connie) before completing the level setting using Go (watch video). The depth
is
displayed using base two
numbering with the
LEDs 8 (standing for 2^0, thus
1) to 5 (standing
for 2^3, thus
8).
Update:
another one with the very same ROM reference and produced during the
same timeframe, reverse-engineered
in order to emulate the 3.6,
shows evidence it is not a modified device, but actually a Novag
produced serial. The romdump is same as a Quattro ROM's one. One can
assume Novag had to sell off a number of 3.6 casings and printed
circuit boards, while the new ROM was already produced for the Quattro;
with regards to compatibility, continuing to simultaneously produce the
former ROM would have been an economical nonsense; as well reprinting
the 3.6 casing and user's manual. And last but not least, from a
marketing standpoint, announcing a new 3.6 being a Quattro competitor
would not have made much sense. Additional features brought by
the
Quattro ROM are: the already described depth search display, 8 training
levels (fixed plies levels), and mate announcement (using 1-8
diods).
The
design is rather pleasant, especially the pieces showing a
moiré
aspect:
CXG Super
Enterprise

Year:
1986
Programmer: Kaare
Danielsen
CPU:
6301Y @8/4Mhz
ROM:
16Kb
Elo level:
1673 (1647
FIDE)
CMhz:
1.68
Rperf:
97%
KT: 1260
Square size: 1.45"
Kaare
Danielsen created a sensation the same year 1986, fighting mainframes
and experimental chess computers in the WCCC
(World Computer Chess Championship) in Cologne with his 16K program
hosted in a portable Advanced Star Chess device. He will score 1.5
points out of 5, after beating an Amdahl 5860
and drawing a
CDC Cyber 175, with his tiny 6301Y microcontroller! The 16K version is
quite more difficult to find than the 4K one, despite having been used
in several devices (thus CXG Super Entreprise and Advanced Star Chess,
but Super Crown and Sphinx Titan as well; and also the Mephisto Merlin
16K). I watched after small ads for a long time, saw some poor
condition ones, and finally bought for €38 this fine Super
Enterprise featuring a large push sensitive board. I point out two
additional queens are offered with this chessboard, a black one and a
white one, this is not quite usual. The lengthy design of the pieces,
all the same diameter at bottom, is exclusive; they are heavy weighted
and pleasant to handle. Several playing styles can be chosen
("aggressive" being the most efficient one, according to
Spacious_Mind's test); playing
level is overall strong but a bit inconsistent (blend of strong and
weaker moves).
Khmelnitsky
test: the inconsistensy is patent, especially looking at the drop in
playing level that happens between the opening phase, which is more
than mastered, and the definitely weak endgame; with a well established
middlegame in between. I point out I performed the test leveraging the
aggressive style. The outcome is far from brilliant, the Super
Enterprise achieved close to 80 KT points less than the Mirage Mephisto
modul, ranked into the preceeding category! The stronger Elo of the Super
Enterprise relies on the tactical domain (+177 KT points, compared to
the Mirage) and the strategy (+138 KT points). These generic skills
seem
to have a deciding impact on
a chess program performance! As most chess computers, the Super
Enterprise is more comfortable counterattacking, rather than attacking;
and this is very clear despite the choice I made to use the aggressive
style.
Mephisto
Europa A

Year:
1990
Programmer: Frans
Morsch
CPU:
6301Y @8/4Mhz
ROM:
16Kb
Elo level:
1703 (1669
FIDE)
CMhz:
1.68
Rperf:
98%
Square size: 0.86"
It
is the strongest chess computer powered by a 6301Y microcontroller
(with standard speed). Its
program derived from Nona authored by Frans Morsch does wonders with a
relative performance similar to the Excellence one. It is particularly
strong in tactics, a bit less in strategy, and reveals some weaknesses
in the endgame. This small initiation chessboard has been
largely
sold in Germany, however I found mine in France for €40. Push
sensitive squares are a bit tough, control panel keys are definitely
hard, and the overall device size is a bit small, but its low cost and
strength easily balance the drawbacks.
Novag Beluga

Year:
1990
Programmer: Dave
Kittinger
CPU: 6301Y @16/4Mhz
ROM: 16Kb
Elo level: 1704 (1670 FIDE)
CMhz: 3.36
Rperf: 95%
KT: 1474
Square size: 0.98"
Please
be aware chessmen shown here are not genuine parts: I bought this
computer in perfect condition, in original packaging and with user's
manual, but I received substitute chessmen, far too large and... ugly
looking. This Beluga was nevertheless advertised on "le bon
coin"
French website with a snapshot showing original chessmen... I
found too late evidence this snapshot had been copied from internet. It
is good to know Google Images lets you search an image you can upload
or locate using its URL; a precautionary measure I will now practice
before buying. Anyway I was looking for a Beluga mainly for its play
and for its cool chessboard look, and for €35 it would be
ungracious to complain. I equipped it with magnetic wooden chessmen
from a 10x10in travel chess set, they look like the ones from the Novag
Carnelian 2 and fit nicely to my opinion. The Beluga is a direct
competitor to the Mephisto Europa A: launched same year, sized and
arranged the same way, it provides a couple of plus: the chessboard
makes better use of available surface, thus being larger, moves and
thinking information are displayed on the LCD screen (in addition to
leds on coordinates), and the microcontroller is souped-up to double
speed compared to most 6301Y, that is to say 4Mhz. A flaw to point out:
the lack of rigidity of the chessboard, certainly caused by the too
flexible plastic used and unsufficient support underneath. Despite the
squares being sensitive and not requiring much pressure, the most
central squares slightly bend the chessboard when pressed, just enough
for a low-quality feeling.
Update:
I purchased a Novag Super Nova (elder brother of the Beluga, using the
same processor in the same casing, but with a 32K program) which
revealed to be defective, but at least I could re-use its chessmen to
restore the Beluga in its "original" shape:
Thanks
to its display, the Beluga can run the Khmelnitsky
test. Doing so, I noticed an interesting feature, as far as I know rather
uncommon: as soon as a new position is entered in setup mode, you can
request the score from either white or black point of view: the program
responds using less than a second, and displays a static score (or
very low depth score), mainly based on the present material (but not
only: white and black scores are not symetrical, the side on the move
has an influence on the absolute value). This enables a light check of
the correctness of the input position, e.g. a balanced position should
be scored close to zero. Fortunately, the same "Info" feature requested
after an analysis by the computer provides the full-depth score. The
skills profile is rather close to the ones of the Excellence and the
Challenge, introduced hereafter, thus we may assume a mainly brute
force approach, not using much selectivity. The Beluga gets rather well
out of the opening phase, keeps up its position during middle game,
before appreciably weakening in the endgame; where standard positions
knowledge is bitterly lacking. Despite the relatively fast clock for a
6301Y, the microcontroller does no wonder for calculations. The Beluga
is less comfortable attacking than counterattacking, but this small
unbalance, usual amongst our chess computers from the same era, is not
too much pronounced. Recognizing threats and tactics are, again as
demonstrated by many others, sterling qualities. The nice
surprise comes from the strategy domain, with a 1834 Elo points
evaluation, the highest score in this category. In this dimension, the
Beluga even overwhelms a number of 32K devices!
Tandy Chess
Champion 2150

Year:
1988
Programmer: Julio Kaplan
CPU: 65C02 @3Mhz
ROM: 64Kb
Elo level: 1746 (1702 FIDE)
CMhz: 3
Rperf: 98%
KT: 1374
Square size: 0.99"
The
interesting playing style of the Scisys Companion III made me want to
get the 'heavy' version (actually a 'B' one) of Julio Kaplan's program
(as always supported
by Craig Barnes). 72K announced size for memory (including 8K RAM), a 3
Mhz 6502, a 100,000 half-moves opening book... It is the big brother of
the former one, equipped with an advanced display able to show a number
of data (preferred move, search depth, position evaluation) in addition
to displaying the full chessboard. I pondered a while whether to buy
the Scisys Turbo King, featuring the same (or close to) program, but
the quotation is a lot higher for this one (I bought the CC2150
€60), the speed is still faster using a 5Mhz 6502 (too strong
for
me...) and I was keen to enter a Tandy
(Radio-Shack) device in my collection, with a nostalgic regard to my
old TRS-80.
Regarding
seven out of twelve domains, the Tandy Chess
Champion 2150 follows on the heels of the Fidelity Excellence, even
outdoing it with calculations and tactics. On another hand, it is
significantly weaker with strategy, standard endgame positions, and
ability to recognize threats; despite this last domain being still at a
good level. It engages its games fairly well, but gets weaker
afterwards, and needs to hope for tactical opportunities in order to
counterattack. It is of course relevant to compare it to the Saitek
Turbo King II that runs a close program, but appreciably faster (5Mhz
6502 instead of 3 for the CC 2150): one can notice the fact that the
weak points (strategy, endgame, attack) almost do not improve despite
the speeding up, thus are intrinsic software weaknesses. The best
enhancement thanks to the speed gain is the calculations ability, which
is definitely logical (even if another cause is expected to help: a
probably lighter evaluation code, please check the Turbo King II
analysis next page).
Saitek Blitz

Year:
1990
Programmer: Julio Kaplan
CPU: H8 @10Mhz
ROM: 32Kb
Elo level: 1778 (1725 FIDE)
CMhz: 6.5
Rperf: 96%
KT: 1441
Square size: 1.23"
When
I purchased the Blitz (priced €100 on 'le bon coin' including
postage, so €86.25 for the chess computer, offered complete
with
its well preserved box), I already owned four chess computers from
Julio Kaplan, and eight devices powered by a H8 processor... But I had
no Kaplan running on H8! This one is the only of his programs running
on this micro-controller. In addition to the Blitz, this program will
be used in the Saitek Prisma (as well produced in 1990) and in the RadioShack
Chess
Champion 2150L (2 years later, using a 8Mhz clocking for the H8,
instead of 10). The Prisma is a superb looking device (check here
for nice pictures), but I seeked for the Blitz considering the
consistency of its concept. Strong Julio Kaplan programs are known for
their advanced evaluation, full of promise for smart moves ; at the
expense of the speed across the tree search. So, despite the program
being able to focus on the most useful variations thanks to its
evaluation skills, it needs time to decently analyse a position. Not
the ideal way to play a speed chess game... To deserve the 'Blitz'
name, the program has been reviewed, probably with Craig Barnes'
support, with a much lightened evaluation for the benefit of its speed;
and the brand new H8 has been chosen (it just reached the market). As a
result, the program analyses 730 positions per second, as an order of
magnitude. This is not outstanding, using the same hardware a GK2000
runs twice as fast, leveraging its Morsch program... But with regards
to 95 positions per second the full-size version "B" program
achieves in the
Tandy 2150 (3Mhz 6502), thus an estimated 160 positions per second for
the Saitek Turbo King with the very same "B"
version (5Mhz
6502), the gain is
glaringly obvious! (as for the "D+" version run by the Turbo King II,
it achieves circa 310 nodes per second). By the way, the 1990 Saitek
catalog states: 'The
powerful new program on a brand-new advanced processor makes this our
fastest-ever problem-solver'. More attractive to my opinion is the
fact, this change results in a quite different play, deserving to add
this program to my collection. In addition to the program and the
processor, the chessboard is the third item made suitable for a blitz
game: larger (25x25cm, to be compared to the Prisma or
Turbo King
20x20cm) thus enabling easier quick moves, and above all it is an
auto-response board: it automatically detects the pieces presence and
moves, without requiring the user to press squares, and it features one
LED per square to show its moves (as well displayed thanks to a 11
characters LCD window). The technology used is uncommon: leveraging the
Hall effect instead of reed switches (those are toggled open or close
according to the presence of a piece, equipped with a magnet). Here,
each square hides two elements (copper loops), one acting as the
magnetic field emitter, the other one as the receiver. Chess pieces are
equipped with a non-magnetic metal ring, altering the field when put
down on a square, and the receiver detects it. It works! This is not
the end as far as innovation is concerned: this chess computer works
without any keyboard, resulting in a clear design. The control
interface features two wheels discreetly located on the right edge of
the board. One wheel with notches to select the mode
(level, options, game, info, ready, set-up), and one free wheel to
set the value (or select a function) within the mode. The
selected
mode is simply printed on the first wheel (and readable thru the small
rightmost window, labelled 'Menu') while the free wheel controls the
LCD display on the left, labelled 'Data'. The free wheel has magnets inserted,
the program detects them thanks to two reed switches, without any
involved mechanical means. This unusual system is very efficient and
comfortable with some of the modes, requiring repeated input, such as
the setting or verification of a position. With other modes, it is not
that convincing: a dedicated key enables direct access to a function;
while a selection wheel only offers a sequential access... Besides,
this system will no more be used in any other model. The example I
bought suffered a failure there: it did not detect the direction the
free wheel was rotated to. This did not prevent from playing, but it
lessened the efficiency of the selection (for lack of roll-back), and
the check of a position was not possible. Fortunately, both reed
switches were accessible without too much dismantling; next to spotting
the failing one (using an ohmmeter) I could replace it (using a MKA14103
reference, sold in twos for €2.78, so less than
€5
including postal cost!) and my Blitz is now fully operational.
As
does
the Turbo King II displayed next page, the Blitz begins games in a bold
way, leveraging strong playing skills once out of book, and up to the
middle game included. On the whole, the family connections between both
programs are obvious; to get convinced you just need to use the
"Compare to" feature. So, the Turbo
King II
comparative endgame weakness (as much theoretical as practical) is as
well present here; even more pronounced due to the less advanced
evaluation function of the Blitz. Worth pointing out, the calculations
power is slightly inferior despite the 30% faster processor; grouping
this information with the better sighting of sacrifices opportunities,
we can guess the Blitz program is a bit less selective than the Turbo
King II one, resulting in a wider, but not as deep, vision.
Fidelity
Excellence

Year:
1985
Programmer: Dan & Kathe Spracklen
CPU: 65C02 @3Mhz
ROM: 16Kb
Elo level: 1780 (1727 FIDE)
CMhz: 3
Rperf: 100%
KT: 1441
Square size: 1"
Bought
brand new in 1985 with one of my first paychecks, retained up to now,
it is my reference chess computer. A breakthrough shock when I realized
its strength, with regards to my former Chess Challenger 7! Can't
remind loosing to the CC7, can't remind winning to the Excellence...
But no worry, I can find electronic opponents able to punish it... By
constant playing I discovered a bug in its opening book, the Excellence
loses a knight while playing these moves as white: 1.c4 e5
2.Nc3 Nf6 3.Nf3 Nc6 4.Nxe5?
Okay, in this position I can win, but it is no fun. This computer has
been sold in large number thanks to its price to playing level ratio;
Fidelity has lowered the cost with the simplified design, featuring
LEDs only for coordinates. I managed
to perform its Khmelnitsky
test leveraging its clone Fidelity
Excel Display 3Mhz:
In
my introduction page, I mentionned the feeling "a
tough nut to crack" I had with this chess computer: it is quite
revealed in the graph, with strong skills in opening and middlegame, a
good positional game (strategy), so the program won't offer you easy
ways a priori; and its ability to recognize threats, defend and
counterattack whilst identifying tactical patterns will punish any
ill-considered initiative. On another hand, its calculations power
remains a weak point, partly due to the age of the processor, partly to
the mainly "brute force" approach the program uses, not enabling deep
scanning of variants. As for many chess computers from the same period,
the materialistic way of playing is not in favor of sacrifices, and the
program is not in a great mood for attacking (lacking an attack plan).
It has a tendency to leverage its sound play while expecting your own
mistakes. A reading I recommend: Scandien's page about chess
engines playing style.
Systema
Challenge

Year:
1994
Programmer: Gyula Horvath
CPU: H8 @20/2Mhz
ROM: 32Kb
Elo level: 1790 (1735 FIDE)
CMhz: 6.5
Rperf: 97%
KT: 1474
Square size: 1"
Yet
another chess computer I chased for months, despite it exists in many
variants, ten or so devices, launched from 1992 to 1996: its twin
Krypton Challenge; and clones: CXG Sphinx
(Accolade, Concerto, Legend,
Legend II), Excalibur
(Avenger, Legend II), Krypton (Comet, Regency). Clones feature the same
hardware characteristics, the same software (or so), but different box
shapings (and different brands!). I thus choosed the Systema
Challenge... for the single reason I found it first, on UK eBay, bought
complete with original packaging and mint condition, at €37.08
price! Anecdote: after months starvation, a few days after buying this
one, another Systema
Challenge showed up on UK eBay again... The reason I chased such a
device lies in the authorship: Gyula
Horvath. He is renowned as the author of Pandix, commercially
launched in 1993 using the product name ChessFriend, after achieving a
few titles (amateur world champion in 1987, world PC software champion
in 1988). However, very few contenders (7) attended these
championships, and Pandix got these minor titles by achieving 5th rank.
More significant to my opinion, and contemporary to the chess computers
we are concerned with, is his great performance during 12th world
micro-computer chess championship (Munich, 1993): 7th rank out of 28,
achieving the same score points as did Mephisto
Gideon, Quest (experimental Fritz),
Kallisto and MChess ProX! With an impressively strong podium just
ahead: Hiarcs, The King and Mephisto Genius 2! After ten years or so
break, Gyula resumed working on Pandix in 2006, and was back to
competition in 2009. Pandix achieved great results in 2013 in Yokohama,
notably world chess software vice champion (every contender
using the
very same hardware) behind Hiarcs and on par with Junior. The climax of
this saga is reached same year, Pandix being elected as the new Fritz
14 engine. Succeeding Frans Morsch is an impressive achievement!
The
style of play developped by the 32K version powering the clones is
renowned for being much positional, I even red someone calling it a
procrastinator! Actually, initiative is not its strong point; and
despite the H8 speed, its tactical ability is limited. Analysis modus
enables displaying the on-going evaluation; noting a late score impact
from a position is not uncommon, compared to its roughly same level
computer opponent, displaying the impact a couple of half moves sooner.
This is especially true during endgame, the Challenge does not
anticipate enough pawns running for promotion. Some dedicated code is
surely lacking in this area; in addition to a quite pronounced horizon
effect at short time control. However, seven evaluation parameters are
made available to the player to tune its playing style; and
nine styles can be selected, from ultra-cautious to
ultra-aggressive. Actually, these are nothing but presets of the seven
available features; the default style and default features settings are
expected to be the strongest ones. I nevertheless wanted to tune the
excessively passive playing style, starting with trying to understand
which parameter do have an impact; I used the Ketterling
initiative test
to achieve this. The test is based on playing the most passive way
(usually moving a knight forth and back to initial position) while
observing the number of moves the computer spends to mate (also an
opportunity to observe the way it develops its pieces). I first set the
features to extreme values (0 to 99), 10 being the standard
value;
to identify which feature did influence most, and using which direction
for setting it. I used level 7 (2s) to restrain tactical influence:
Features
4 and 5 (aggressiveness from white and black, respectively) revealed
the most effective with regards to expected initiative, and lowering
them from 10 to 8 is enough to bring some drive. Then I checked this
did not hurt the playing skills, using Spacious_Mind's
5 classic games (more details are provided with the Tiger Grenadier,
hereafter).
I concluded facing the Challenge using this setting to four
opponents, 1773 average Elo level, eight games; but it poorly achieved
0,5 points out of 8! I noticed more particularly an excessive
inclination to move its rooks on open files (or semi-open ones); to pin
opponent's pieces onto the queen without lasting advantage, to let its
pawns get doubled (adding difficulty to its already weak endgame) and
to sometimes neglegt to play useful threats on enemy king, lacking
tactical forecasting computation. So, I tuned the corresponding
features,
reaching hereafter values after proceeding by trial and error:
F1 (pin against enemy queen) = 9, lowered by 10%
F2
(pawn structure around king) = 10, unchanged
F3
(king attack by pieces) = 12, raised by 20%
F4
& F5 (white &
black aggressiveness)
= 8, as stated above
F6 (doubled pawns) = 11, raised by 10%
F7 (rooks on open/semi-open files) = 9, lowered by 10%
I
checked this combination using Spacious_Mind's
test, it achieved close to 60 Elo points more than default setting,
with an interesting balance: four out of five games scored higher than
the standard, and the single lower score is less than 30 points below
standard result.
I
concluded with playing again the 8 games facing the same opponents,
this occurrence the Systema Challenge achieved 4 points out of 8; thus
a performance equal to the average Elo of the opponents (1773). And the
playing style was more balanced and straightforward, to my opinion.
Setting approved!
The boxing itself does not invite much
comments,
sensor squares and keyboard are sensitive enough, and small LEDs on
coordinates do help as the LCD display is a bit small and out of sight,
too deeply fitted. It nevertheless enables browsing the menu, and
displaying rotating information while the program is thinking (main
variant, score, thinking time). I point out an unusual feature: 'Why
Not?' enabling the player to display the program refutation to whatever
move it did not play.
Khmelnitsky
test: this knowledge profile is rather close to the Fidelity
Excellence's one, slightly weaker with regards to the standard endgame
positions and strategy, on another hand slightly stronger at tactics
and counterattack. Like the Excellence, it is a "brute force"-type
program ("A" strategy according to Shannon): it does not selectively
extend its search, thus limiting its ability to deeply calculate. Each
position from the test has been analyzed twice, with and without the
above setting; the special setting slightly decreases the global score
(-33 points, leading to the very same score as the Excellence, being
1441). This was not unexpected, the default setting is supposed to be
the strongest; 7 domains loose some points, 4 are unaffected, and only
one performs better: strategy (well really, +127 points!). After having
analyzed 100 diagrams from the test, I can tell the changes in the
scores due to the setting remained low, most usually within the order
of magnitude from 5 to 15 centipawns; and only triggered any difference
in positions with still a load of pieces (from the end of the openings
to the early middle game).